We’ve played lots of space-flight games, and they almost invariably involve chasing a reticle, sliding in behind another fighter and blowing them to bits, or making a hectic bombing run on a destroyer. Are you a devious mercenary, collecting bounties? A crafty trader who hires protection wherever she goes? A pirate, preying on convoys? A roguish do-gooder? Maybe a little of each? You’ll fight, trade, negotiate, escape, explore, scavenge, mine, ingratiate, and intimidate. It’s a sandbox galaxy where you play the character you want.
Rebel Galaxy isn’t set in a shiny, modern future - it’s a greasy, rusty place on the edge of the known universe, where the ships are barely holding it together, and the people are, too. A game with a galaxy to explore, characters to befriend or enrage, and the random element that’s been in so many of the games we’ve worked on.
We wanted to build a swashbuckling space game, one filled with weird aliens, backwater bartenders, lawless pirates, and epic space battles. Now Double Damage is throwing our hat in the, ring too, but with something very different. Elite: Dangerous is more awesome with every build, Star Citizen is breaking records, No Man’s Sky is gorgeous and surreal, and Enemy Starfighter looks amazing. Almost overnight though, it seems we’ve turned a corner. And for a long time, it’s been tough out there for people like me.